SHORT DEMO
Give it 5 minutes. Then decide.
Your people are busy. Most training and comms are skimmed, or ignored.
Games win real attention. See if this game wins yours.
Published research shows these games deliver real, measurable impact:
Over 150 serious games designed for global organisations since 2004:
“Games don’t trivialise your issue.
They win the attention it needs.”
19 questions, about 5 to 10 minutes.
You won 50 bonus points!
Question scenario copy...
Rationale copy...
In a full game between 25 and 40 questions and answers are presented.
Players then see a summary and can submit their score to the leaderboard.
We can build a library of content for each game. This allows users to fine tune each game to meet their needs.
The library makes games a reusable resource that can present a sequence of topics over time. Content can be updated in real time.
This is an opportunity to present information and links that support your programme.
Explain why they’ve been invited to play the game.
Links to internal and external resources.
Embed videos or images.
Games are built on a full management and measurement suite.
Explore how games track knowledge, deliver CTAs, capture sentiment and generate analytics:
Leaderboards increase interactions with the game’s content.
Many people will replay the game to improve their score to get their name on the leaderboard.
Every answer is recorded and AI can give players immediate post-game feedback.
Supporting resources can be signposted.
Feedback can be aggregated for managers to identify strengths and weaknesses across the organisation.
You can ask players any questions you want:
Responses are collated and presented in the data dashboard.
We collect data and user feedback from every game.
Data is collated and presented in a fully customised dashboard.
This is a management tool, only you have access.
Games deliver important messages and calls-to-action at scale.
In practice:
Games are:
Contact Andy Yeoman:
andy@MaverickSpark.com